Fostering the Design and Governance of the Metaverse

  • January 30, 2024
    Call for papers published


  • Special issue publication


  • June 30, 2023
    First round submissions due date


  • September 15, 2023
    First round decisions provided by


  • January 15, 2024
    Second round submissions due date


  • March 15, 2024
    Second round decisions provided by


  • May 15, 2024
    Third round submissions due date


  • July 30, 2024
    Final decisions on papers provided by

Editors

  • Paul Benjamin Lowry, Virginia Tech
  • Waifong Boh, Nanyang Technological University
  • Stacie Petter, Wake Forest University
  • Jan Marco Leimeister, University of St. Gallen and University of Kassel

Description

JMIS, a top-tier scholarly journal, invites the best papers addressing the components of the potential emergence of the Metaverse as a complement to and a potential replacement for the current Web. The Metaverse is envisioned as a collection of technologies and initiatives intended to create a next-generation Internet (Web3) that is highly immersive, persistent, in 3D, and based on the latest developments in extended reality (XR)—an umbrella term for virtual reality (VR), mixed reality (MR), and augmented reality (AR)—as supplemented by artificial intelligence (AI), cloud computing, quantum computing, and other supporting technologies.

Given the compelling and disruptive potential for the Metaverse to generate the Web3, several of the world’s leading technology companies are investing tens of billions of dollars on related software and hardware to foster this market, including Meta (famously renamed from “Facebook” as an all-in bet on the Metaverse), Microsoft, Snapchat, Amazon, NVIDIA, Epic Games, Apple, among others. This is an opportune time for researchers to examine what can be learned from the past failed efforts of AR/VR platforms such as Second Life and over-hyped failed AR technologies like Google Glass, and to examine the many more successes that are occurring, perhaps more quietly, with XR (i.e., VR, MR, AR) in education, manufacturing, gaming, branding, healthcare, retailing, logistics, aerospace and defense, architecture, advertising, and athletics.

It is these successes and disruptive business models that are likely to form what will be known as the Metaverse. However, this is no minor feat, just as the Internet as we know it took decades to develop. To create a truly persistent 3D, virtual, and immersive Metaverse, there will need to be further advances in supporting hardware (goggles, headsets, sensors), and an exponential increase in computing power, storage, and memory. If the Metaverse is to succeed it must be based on making things better for people than the status quo, and thus must foster innovative business models that are profitable.

This is the time for scientists to work with policy makers, companies, and not-for-profit organizations to break the current social media models and envision a Metaverse that can best serve collective global needs. Accordingly, we are pleased to announce a Special Issue (SI) on this subject at JMIS. Importantly, information systems (IS) researchers have long contributed to the foundational research that can serve as building blocks for the Metaverse, including but not limited to XR (i.e., VR, AR, MR), avatars, agents, gamification, and gaming. Meanwhile, IS researchers are presently leading key research on the Metaverse itself.

Our strong preference is for contributions of original and rigorous theory-guided behavioral or empirical data around information systems artifacts that inform design, practice, research, and the products and foundations of theory of meaningful aspects of the Metaverse. We seek any methodological approaches that are legitimate and rigorous, and that can shed light on important phenomena related to the Metaverse. However, we are not seeking review papers or those that focus on discussions of further research alone.

Potential topics

  • Stages leading to the Metaverse: understanding the process and intermediate stages
  • Applications of the Metaverse (i.e., meta-apps): serious applications driving innovation and implications
  • Governance of the Metaverse (i.e., meta-governance): identity, ownership, accountability, and standards
  • Challenges to security and privacy on the Metaverse (i.e., meta-cybersecurity): trust, cybercrime, and implications
  • Dark unintended consequences of the Metaverse (i.e., meta-deviance): preventing deviant behaviors
  • Designing immersive, interactive, and persistent 3D Metaverse applications (i.e., meta-interactivity): rethinking interactivity and immersion

Associate editors

Idris Adjerid, Virginia Tech
Christy Cheung, Hong Kong Baptist University
Sutirtha Chatterjee, University of Nevada, Las Vegas
Ersin Dincelli, University of Colorado Denver
James Gaskin, Brigham Young University
Shuk Ying Ho, Australian National University
J. J. Hsieh, Georgia State University
Tabitha James, Virginia Tech
Zhenhui Jiang, University of Hong Kong
Allen Johnston, University of Alabama
Weiling Ke, Southern University of Science and Technology, China
Ajay Kumar, EMLYON Business School
De Liu, University of Minnesota
Xin Luo, University of New Mexico
Greg Moody, University of Nevada, Las Vegas
Fiona Nah, City University of Hong Kong
Choon Ling Sia, City University of Hong Kong
Sebastian Schuetz, Florida International University
Isabella Seeber, Grenoble Ecole de Management
Mario Silic, Swiss School of Business and Management
Monideepa Tarafdar, University of Massachusetts
Horst Treiblmaier, Modul University Vienna
Ofir Turel, University of Melbourne
Daniel Veit, University of Augsburg
Lena Waizenegger, Auckland University of Technology
Dezhi Wu, University of South Carolina
Fatemeh Mariam Zahedi, University of Wisconsin–Milwaukee
Jun Zhang, Wuhan University
Zhongyun Zhou, Tongji University